![]() ![]() With more than 2.5 billion gamers worldwide, 3 the opportunity and the impact may be considerable. 2 Many telecoms are working to determine how well their networks support the unprecedented requirements of shifting potentially billions of gamers onto streaming services.īut will players see the value of cloud gaming as a better or more affordable solution? And which category of player will make the shift: Mobile gamers? Immersive gamers? Esports enthusiasts? nongamers? Each of these segments will likely place different requirements on the technology and the market. Top game companies are responding by announcing partnerships with the disruptors or plans to develop their own competitive solutions. To enable this shift, cloud gaming services are leveraging hyperscale cloud capabilities, global content delivery networks, and streaming media services to build the next generation of platforms for interactive, immersive, and social entertainment. With cloud gaming, a game lives entirely in data centers and delivery networks, eliminating the need for downloads and transforming a user’s device into, essentially, a connected high-resolution terminal, with tangible benefits for both player and provider. In this sense, gaming has been expanding into the cloud for some time. ![]() Game companies build services around top game titles, enabling them to deliver continuous updates that add new gameplay and respond to audience feedback on social streaming services. Network connections support player accounts, in-game purchases, and social affordances, but the games themselves run on players’ devices. Most games today are downloaded and played locally on smartphones, gaming consoles, and PCs. Visit the Telecom, media & entertainment collection ![]()
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